Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
teaching:mfe:ia [2011/03/24 10:40]
mdorigo
teaching:mfe:ia [2012/03/21 16:05]
mdorigo Edited projects in swarm robotics 2012-2012
Line 194: Line 194:
  
  
-/* 
  
-===== Swarm robotics ​using the e-puck platform ​=====+===== Formal verification of a swarm robotics ​behavior through statistical model checking ​=====
  
 +The goal of this thesis is to apply statistical model
 +checking to formally verify properties of a collective behavior of a
 +robot swarm. Verifying that a system behaves as desired in all
 +possible situations is necessary when  autonomous robots are involved.
 +This is particularly true in swarm robotics systems, where the
 +interactions of large number of individuals can result in behaviors
 +difficult to predict. Model checking is a common technique to formally
 +prove properties of a system. However, its results are limited to
 +small systems, because medium-sized or large systems are
 +computationally impossible to analyze.
  
-The e-Puck ​is a robot developed by the Ecole Polytechnique Fédérale de LausanneSwitzerland. It is equipped with a dsPIC micro-controllerit has an RS232 and bluetooth interface, 8 infrared proximity sensors, a 3 axis accelerometer,​ 3 microphones and a speaker, a color camera with a resolution of 640x480 pixels ​and 8 red leds for displaying patterns.+The goal of this thesis ​is to apply novel model checking technique, 
 +called statistical model checkingto formally verify ​swarm robotics 
 +system. A collective behavior will be firstly implemented in 
 +simulation ​and then analyzed through statistical model checking.
  
-In the last years, a number of projects carried out at IRIDIA developed a set of tools and a fully functional platform to work efficiently with  e-puck robots. In particular, a precise description ​of the properties of the robots, software libraries and an accurate simulator are now available. ​ A number of controllers were developed and successfully tested on the robots.+Required skills: ​the candidates should be acquainted with C/C++ 
 +programming ​and have working knowledge ​of the English language.
  
-The goal of the project ``Swarm robotics using the e-puck platform''​ is to design and carry out experiments of swarm robotics that are typically bio-inspired and involve several robots ​Possible experiments include p2p communication networks for path finding, flocking for exploration,​ transport of objects and aggregation of robots12 e-Puck will be available for the project.+  * Contacts : [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]] and Manuele Brambilla (IRIDIA)
  
-The project is tightly connected to the research in swarm robotics carried out at IRIDIA and in particular to the EU funded //​Swarmanoid//​ project, the aim of which is to study new approaches to the design and implementation of self-organizing and self-assembling artifacts. See [[http://​www.swarmanoid.org]] for more details. 
  
-Required skillsThe candidates should be acquainted with C/C++ programming and have a working knowledge ​of the English language.+===== UML for Swarm roboticsformal specification ​of a collective behavior =====
  
-  * Contacts :  +Swarm robotics is an interesting approach to the 
-    * [[http://​iridia.ulb.ac.be/​~mdorigo|Marco Dorigo (IRIDIA)]] ​ +coordination of hundreds of robots as it promotes the realization of 
-    * [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari (IRIDIA)]] ​ +systems which are scalable, robust and flexibleHowever, up to now, 
-  +swarm robotics application has been quite limited, also due to the 
-*/+lack of an engineering approach to its development
 +In particular, formal specification has not been applied yet to swarm 
 +robotics systems.
  
-===== Experiments with the e-puck robot and the IRIDIA TAM =====+In this thesis, we will explore possible ways to formally specify 
 +swarm robotics systems. As a starting point we will consider UML and 
 +UML extensions like AUML and UML for multi-agent systems. If 
 +necessary, we will develop a specific extension for swarm robotics 
 +systems. Once the preliminary work is done we will consider an 
 +example, perform formal specification of a task and then implement ​the 
 +system in simulation.
  
-At IRIDIA, we are conducting many experiments ​with the e-puck ​ +Required skills: the candidates should be acquainted ​with C/C++ 
-robot and a task abstraction devicethe IRIDIA TAM. The topic of the +programming,​ have a good knowledge of formal specification ​and UML
-master thesis would be integrate the TAM with the e-puck robot and our +and have a working knowledge of the English language.
-simulation environment,​ ARGoS. The final goal is to have the TAM tested +
-in real-robot experiments.+
  
-The subject is practical and requires a dedicated student that is able +  * Contacts : [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]] ​and Manuele Brambilla (IRIDIA)
-to program in C++A possible candidate should be willing to work with +
-hardware and real robotsAdditionally,​ the candidate must be very +
-motivated ​and creative. The working language is English.+
  
-  * Contacts: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]],​ Marco Dorigo, Arne Brutschy, Giovanni Pini (IRIDIA) 
  
-===== Collaboration between flying robots and ground-based robots ===== 
- 
-Current research in self-assembling robots mainly focuses on systems composed of identical (i.e., homogeneous) robots. In this thesis, however, we consider a system composed of robots with varying capabilities and different sensors. In particular, we consider a heterogeneous self-assembling system composed of both ground-based robots and flying robots. The ground-based robots can respond to various task contingencies by autonomously connecting to each other and forming collective structures. The flying robots can use their large field of view (from their elevated positions) to assist the ground-based robots in their tasks. 
- 
-In this thesis, the student will focus on the flying robots in the system. The student will explore how the flying robots can i) run internal simulations on possible connections between the ground-based robots to determine the response structure to a task and ii) apply machine learning techniques to let the flying robot use previous, successful experiences to learn about tasks and their possible response structures. ​ The results of the study can be tested on real flying and ground-based robots. 
- 
-Concrete ideas will be developed together with the student. A candidate student must be very motivated, independent,​ have a good knowledge of machine learning techniques, and have a good grasp of C++. The working language is English. ​ 
- 
-  * Contacts: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]],​ Marco Dorigo, Nithin Mathews (IRIDIA) 
- 
-===== Recruitment strategies for collective decision making in swarm robotics ===== 
- 
-Studies of ants and bees have led to different models of collective 
-decision making methods in social insects. Swarms of cooperating 
-robots also have to find consensus decisions and thus face similar 
-problems as social insects. It is an interesting research question if 
-the biological models can be applied to create decentralized and 
-robust decision making methods for swarms of robots. More precisely, 
-we assume that robots are able to estimate their confidence 
-about their own decision. Thus, if a group of robots is unsure about a 
-decision they shall recruit more robots into the decision process to 
-assure a certain quality in the overall decision. 
- 
-The goal of this master thesis project is to study different 
-recruitment strategies for decision making in swarms of robots. The 
-following application scenario will be implemented. A group 
-of robots need to classify an object in order to operate on it. 
-Through its sensors the single robots can classify an object with a 
-certain accuracy. This opinion can then be shared in a group to reach 
-consensus. If the individual robot'​s opinions differ strongly from the 
-one of other 
-robots or the robots do not have the necessary skills/​sensors they 
-might not be able to reach a final decision. In this case they can 
-recruit other robots and involve them in the decision making process. 
- 
-Required skills: the candidates should be acquainted with C/C++ 
-programming and have a working knowledge of the English language. 
  
-* Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]],​ Marco Dorigo, Manuele Brambilla, Alexander Scheidler (IRIDIA) 
  
-===== Scalable aggregation ​in swarm robotics without global information or environmental clues =====+===== A virtual machine for mobile code in swarm of robots ​=====
  
-Several studies ​in biology have shown that group of social insects are able to gather ​to a particular spotThis process ​is usually driven by environmental clues such as shadows projected by shelter (cockroaches) or temperature gradients (bees). These studies have been a source of inspiration ​for several algorithms in swarm robotics. Is it possible to achieve the same result without an environmental clue? Do we need global information in order to let group of robot gather ​in one place?+Mobile code is a technology whereby nodes in a network ​of 
 +computing nodes exchange code. In other words, code migrates from 
 +machine ​to machine like an agent navigating an environmentMobile 
 +code is a promising technology ​for swarm robotics ​because ​it would 
 +enable ​new, novel type of robot-to-robot interaction. The aim of this 
 +project is produce a simple, yet high-performance virtual machine to 
 +support code exchange ​in a swarm of robots. A simple experiment with 
 +the robots demonstrating the capabilities of the VM will be performed.
  
-The goal of this project is to study how to solve an aggregation task without relying on environmental clues or global signaling. The problem can be seen as an exploration-exploitation trade-off tackled by a single robot. The robot has to select between keeping exploring, that is, finding the the largest aggregate, or exploiting, that is join a previously created aggregate. The study will be conducted only in simulation and will concern comparing different approaches for decision making or different communication strategies.+Required Skills: Good knowledge ​of C
  
-Required skills: The candidates should be acquainted with C++ programming and have a working knowledge of the English language. 
  
-  * Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]], Marco Dorigo, Eliseo Ferrante, Ali Emre Turgut ​(IRIDIA)+  * Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]] ​and Carlo Pinciroli ​(IRIDIA) ​
  
  
-===== Kaleidoscope:​ Creating temporal motion patterns in a swarm of robots ===== 
  
-In swarm robotics, agents are programmed in such a way that local actions and simple interactions among agents result in complex, swarm-level dynamics. At present, the design of swarm robotic control systems is more of a craft than a science, mainly because significant design patterns are still to be identified and studied. This project aims to discover and study temporal patterns in robot motion, and subsequently to encode them into reusable design patterns. Each robot is assumed to possess a limited set of capabilities,​ such as the ability to change body color and to perceive other robots and their  +===== Swarmscope =====
-colors in a short range. Individual controllers are derived from a very simple but powerful mathematical model. The work of the student will be to code and analyze robot controllers,​ both with simulated and real robots. The most important required skills are a good knowledge of C and C++ and no fear of mathematics. The working language is English.+
  
 +One the main problems in the development of swarm robotics
 +systems is the difficulty of producing, analyzing and debugging code for
 +large distributed systems. The aim of this project is to produce a set of
 +innovative tools to aid the development of complex swarm robotics
 +systems. The produced tools will involve new, creative visualization
 +methods and media, novel human-robot swarm interaction and effective
 +debugging tools.
  
-  * Contact[[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]],​ Marco Dorigo, Carlo Pinciroli (IRIDIA) ​+Required SkillsGood knowledge of C++ and Qt4
  
 +  * Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]] and Carlo Pinciroli (IRIDIA) ​
  
  
-===== Flocking and avoidance ​of concave obstacles ​=====+===== Self-organized visual coverage in a swarm of robots ​=====
  
-In swarm roboticstaking inspiration from biological +Systems composed of several inter-connected cameras are already a reality in 
-systems such as flock of birdsa number of strategies for coordinated +our everyday lives. The prime application of such systems is video-surveillance
-navigation of large swarms have been proposedBy coordinated +but the possibilities o ered from multiple-camera ​systems ​can extend to other 
-navigation we mean that each robot in the swarm is able to locally avoid +interesting objectives, ​such as environment mapping3D shape-reconstruction 
-collisions with the neighborswhile at the global level the swarm +and object recognitionIn all these scenarios, the problem of nding the right 
-behaves as single organismIn cluttered environmentsin which many +position of a set of cameras ​in order to maximize ​the visual eldor the amount 
-obstacles are present, it is still an open problem how to maintain ​the +of information available, is not always ​simple oneFurthermoresystems 
-cohesion ​of the swarmIn additionwhen obstacles are concave ​and +consisting of cameras in a xed position ​present ​obvious issues of robustness 
-large enough to house large portion ​of the swarm, the latter may get stuck +and exibility. 
-in the concavity, preventing navigation from continuingThis project +Multi-robots systems can provide ​an interesting mean to overcome this is- 
-aims to study a set of effective strategies ​to tackle this +sues. Robots navigating in the enviroment can change their position as a result 
-problem. The student will run experiments with simulated and real +of changes in the enviroment or in the overall system'​s objectiveA centralized 
-robots. The most important required skill is a good knowledge of C and +control solution for these systems is still not a desirable oneas it introduces a 
-C++. The working language is English.+single point of failure ​and it can su er from performance issues. 
 +The Swarm Robotics paradigm o ers valid approach to the design ​of a mul- 
 +tiple camera systemIn this project, we want to study the possibility to develop 
 +control strategy that enables a swarm of robots ​to position themselves into an 
 +unknown environment,​ maximizing the area covered by their visual elds, while 
 +relying only on their image processing system ​and on local communication.
  
-* Contact: [[http://iridia.ulb.ac.be/​~mbiro|Mauro Birattari]],​ Marco Dorigo, Carlo Pinciroli, Eliseo Ferrante (IRIDIA) ​+RequirementsThe candidates should be acquainted with C/C++ programming and have a 
 +working knowledge of the English language.
  
 +  * Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]] and Alessandro Stranieri (IRIDIA)
  
 ===== Automatic fitness function definition in evolutionary robotics ===== ===== Automatic fitness function definition in evolutionary robotics =====
 
teaching/mfe/ia.txt · Last modified: 2024/07/01 16:15 by stuetzle