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teaching:mfe:ia [2011/03/23 16:51]
mdorigo 1 project added
teaching:mfe:ia [2012/03/21 16:05]
mdorigo Edited projects in swarm robotics 2012-2012
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 This project is about single player games (puzzles) and the design of algorithms for tackling hard combinatorial optimisation problems. ​ This project is about single player games (puzzles) and the design of algorithms for tackling hard combinatorial optimisation problems. ​
-Example puzzles are: <a href="http://​en.wikipedia.org/​wiki/​Light_Up">Light Up</a><a href="http://​en.wikipedia.org/​wiki/​Mastermind_(board_game)">Mastermind</a><a href="http://​en.wikipedia.org/​wiki/​Minesweeper_(video_game)">Minesweeper</a>, etc.+Example puzzles are: [[http://​en.wikipedia.org/​wiki/​Light_Up|Light Up]][[http://​en.wikipedia.org/​wiki/​Mastermind_(board_game)|Mastermind]][[http://​en.wikipedia.org/​wiki/​Minesweeper_(video_game)|Minesweeper]], etc.
  
 The student will learn how to design and implement a Stochastic Local Search algorithm to solve NP-complete puzzles. The student will also learn how to analyse the performaces of the algorithm and perform statistically sound comparisons with the other algorithms available in literature. The student will learn how to design and implement a Stochastic Local Search algorithm to solve NP-complete puzzles. The student will also learn how to analyse the performaces of the algorithm and perform statistically sound comparisons with the other algorithms available in literature.
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-/* 
  
-===== Swarm robotics ​using the e-puck platform ​=====+===== Formal verification of a swarm robotics ​behavior through statistical model checking ​=====
  
 +The goal of this thesis is to apply statistical model
 +checking to formally verify properties of a collective behavior of a
 +robot swarm. Verifying that a system behaves as desired in all
 +possible situations is necessary when  autonomous robots are involved.
 +This is particularly true in swarm robotics systems, where the
 +interactions of large number of individuals can result in behaviors
 +difficult to predict. Model checking is a common technique to formally
 +prove properties of a system. However, its results are limited to
 +small systems, because medium-sized or large systems are
 +computationally impossible to analyze.
  
-The e-Puck ​is a robot developed by the Ecole Polytechnique Fédérale de LausanneSwitzerland. It is equipped with a dsPIC micro-controllerit has an RS232 and bluetooth interface, 8 infrared proximity sensors, a 3 axis accelerometer,​ 3 microphones and a speaker, a color camera with a resolution of 640x480 pixels ​and 8 red leds for displaying patterns.+The goal of this thesis ​is to apply novel model checking technique, 
 +called statistical model checkingto formally verify ​swarm robotics 
 +system. A collective behavior will be firstly implemented in 
 +simulation ​and then analyzed through statistical model checking.
  
-In the last years, a number of projects carried out at IRIDIA developed a set of tools and a fully functional platform to work efficiently with  e-puck robots. In particular, a precise description ​of the properties of the robots, software libraries and an accurate simulator are now available. ​ A number of controllers were developed and successfully tested on the robots.+Required skills: ​the candidates should be acquainted with C/C++ 
 +programming ​and have working knowledge ​of the English language.
  
-The goal of the project ``Swarm robotics using the e-puck platform''​ is to design and carry out experiments of swarm robotics that are typically bio-inspired and involve several robots ​Possible experiments include p2p communication networks for path finding, flocking for exploration,​ transport of objects and aggregation of robots12 e-Puck will be available for the project.+  * Contacts : [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]] and Manuele Brambilla (IRIDIA)
  
-The project is tightly connected to the research in swarm robotics carried out at IRIDIA and in particular to the EU funded //​Swarmanoid//​ project, the aim of which is to study new approaches to the design and implementation of self-organizing and self-assembling artifacts. See [[http://​www.swarmanoid.org]] for more details. 
  
-Required skillsThe candidates should be acquainted with C/C++ programming and have a working knowledge ​of the English language.+===== UML for Swarm roboticsformal specification ​of a collective behavior =====
  
-  * Contacts :  +Swarm robotics is an interesting approach to the 
-    * [[http://​iridia.ulb.ac.be/​~mdorigo|Marco Dorigo (IRIDIA)]] ​ +coordination of hundreds of robots as it promotes the realization of 
-    * [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari (IRIDIA)]] ​ +systems which are scalable, robust and flexibleHowever, up to now, 
-  +swarm robotics application has been quite limited, also due to the 
-*/+lack of an engineering approach to its development
 +In particular, formal specification has not been applied yet to swarm 
 +robotics systems.
  
-===== Experiments with the e-puck robot and the IRIDIA TAM =====+In this thesis, we will explore possible ways to formally specify 
 +swarm robotics systems. As a starting point we will consider UML and 
 +UML extensions like AUML and UML for multi-agent systems. If 
 +necessary, we will develop a specific extension for swarm robotics 
 +systems. Once the preliminary work is done we will consider an 
 +example, perform formal specification of a task and then implement ​the 
 +system in simulation.
  
-At IRIDIA, we are conducting many experiments ​with the e-puck ​ +Required skills: the candidates should be acquainted ​with C/C++ 
-robot and a task abstraction devicethe IRIDIA TAM. The topic of the +programming,​ have a good knowledge of formal specification ​and UML
-master thesis would be integrate the TAM with the e-puck robot and our +and have a working knowledge of the English language.
-simulation environment,​ ARGoS. The final goal is to have the TAM tested +
-in real-robot experiments.+
  
-The subject is practical and requires a dedicated student that is able +  * Contacts : [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]] ​and Manuele Brambilla (IRIDIA)
-to program in C++A possible candidate should be willing to work with +
-hardware and real robotsAdditionally,​ the candidate must be very +
-motivated ​and creative. The working language is English.+
  
-  * Contacts: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]],​ Marco Dorigo, Arne Brutschy, Giovanni Pini (IRIDIA) 
  
-===== Collaboration between flying robots and ground-based robots ===== 
  
-Current research in self-assembling robots mainly focuses on systems composed of identical (i.e., homogeneous) robots. In this thesis, however, we consider a system composed of robots with varying capabilities and different sensors. In particular, we consider a heterogeneous self-assembling system composed of both ground-based robots and flying robots. The ground-based robots can respond to various task contingencies by autonomously connecting to each other and forming collective structures. The flying robots can use their large field of view (from their elevated positions) to assist the ground-based robots in their tasks. 
  
-In this thesis, the student will focus on the flying robots ​in the system. The student will explore how the flying robots can i) run internal simulations on possible connections between the ground-based robots to determine the response structure to task and ii) apply machine learning techniques to let the flying robot use previous, successful experiences to learn about tasks and their possible response structures. ​ The results ​of the study can be tested on real flying and ground-based ​robots.+===== A virtual machine for mobile code in a swarm of robots ​=====
  
-Concrete ideas will be developed together with the student. A candidate student must be very motivated, independent,​ have good knowledge ​of machine learning techniquesand have good grasp of C++. The working language ​is English+Mobile code is technology whereby nodes in a network ​of 
 +computing nodes exchange code. In other wordscode migrates from 
 +machine to machine like an agent navigating an environment. Mobile 
 +code is promising technology for swarm robotics because it would 
 +enable a new, novel type of robot-to-robot interaction. The aim of this 
 +project ​is produce a simple, yet high-performance virtual machine to 
 +support code exchange in a swarm of robots. A simple experiment with 
 +the robots demonstrating the capabilities of the VM will be performed.
  
-  * Contacts[[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]],​ Marco Dorigo, Nithin Mathews (IRIDIA)+Required SkillsGood knowledge of C
  
-===== Recruitment strategies for collective decision making in swarm robotics ===== 
  
-Studies of ants and bees have led to different models of collective +  * Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]] ​and Carlo Pinciroli (IRIDIA) ​
-decision making methods in social insectsSwarms of cooperating +
-robots also have to find consensus decisions and thus face similar +
-problems as social insectsIt is an interesting research question if +
-the biological models can be applied to create decentralized ​and +
-robust decision making methods for swarms of robots. More precisely,​ +
-we assume that robots are able to estimate their confidence +
-about their own decision. Thus, if a group of robots is unsure about a +
-decision they shall recruit more robots into the decision process to +
-assure a certain quality in the overall decision.+
  
-The goal of this master thesis project is to study different 
-recruitment strategies for decision making in swarms of robots. The 
-following application scenario will be implemented. A group 
-of robots need to classify an object in order to operate on it. 
-Through its sensors the single robots can classify an object with a 
-certain accuracy. This opinion can then be shared in a group to reach 
-consensus. If the individual robot'​s opinions differ strongly from the 
-one of other 
-robots or the robots do not have the necessary skills/​sensors they 
-might not be able to reach a final decision. In this case they can 
-recruit other robots and involve them in the decision making process. 
  
-Required skills: the candidates should be acquainted with C/C++ 
-programming and have a working knowledge of the English language. 
  
-* Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]],​ Marco Dorigo, Manuele Brambilla, Alexander Scheidler (IRIDIA)+===== Swarmscope =====
  
-===== Scalable aggregation ​in swarm robotics ​without global information or environmental clues =====+One the main problems ​in the development of swarm robotics 
 +systems is the difficulty of producing, analyzing and debugging code for 
 +large distributed systems. The aim of this project is to produce a set of 
 +innovative tools to aid the development of complex swarm robotics 
 +systems. The produced tools will involve new, creative visualization 
 +methods and media, novel human-robot swarm interaction and effective 
 +debugging tools.
  
-Several studies in biology have shown that group of social insects are able to gather to a particular spot. This process is usually driven by environmental clues such as shadows projected by a shelter (cockroaches) or temperature gradients (bees). These studies have been a source of inspiration for several algorithms in swarm robotics. Is it possible to achieve the same result without an environmental clue? Do we need global information in order to let a group of robot gather in one place?+Required Skills: Good knowledge ​of C++ and Qt4
  
-The goal of this project is to study how to solve an aggregation task without relying on environmental clues or global signalingThe problem can be seen as an exploration-exploitation trade-off tackled by a single robotThe robot has to select between keeping exploring, that is, finding the the largest aggregate, or exploiting, that is join a previously created aggregateThe study will be conducted only in simulation ​and will concern comparing different approaches for decision making or different communication strategies.+  * Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]] ​and Carlo Pinciroli (IRIDIA) ​
  
-Required skills: The candidates should be acquainted with C++ programming and have a working knowledge of the English language. 
  
-  * Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]],​ Marco Dorigo, Eliseo Ferrante, Ali Emre Turgut (IRIDIA)+===== Self-organized visual coverage in a swarm of robots =====
  
-===== A comparison ​of decision-making strategies for adaptive foraging ​in swarm robotics ===== +Systems composed ​of several inter-connected cameras are already a reality ​in 
- +our everyday lives. The prime application ​of such systems ​is video-surveillance,​ 
-Group of social insects are able to efficiently find the (shortest) path to the a food source and even to differentiate between the quality of two food sources. Studies with ants showed that this mechanism ​is driven by the perception of stimuli ​from chemical substances like pheromone. Moreover ants are able to collectively modify their choices if there are changes in the environment, ​that isif a source becomes better than another. These ideas have been a source of inspiration for several algorithms in swarm robotics which solves a similar ​problem ​(retrieval ​of objects) by using different types of stimuli such as the encounter rate of objects. +but the possibilities o ered ​from multiple-camera systems can extend ​to other 
- +interesting objectives, such as environment ​mapping3D shape-reconstruction 
-The goal of this project is to perform ​study on how to solve a foraging task in which robots have to choose between staying at the nest or go foraging for different energy sources. The optimal strategy might change over time. What happens if all the robots go to the best source? Will these "​traffic jams" slow the process? Is it possible to avoid this problem? What if source quality changes over time? The study will be conducted only in simulation and will concern comparing different approaches and different metrics to measure stimuli. +and object recognition. In all these scenariosthe problem of  nding ​the right 
- +position ​of a set of cameras ​in order to maximize ​the visual eld, or the amount 
-Required skills: The candidates should be acquainted with C++ programming and have working knowledge of the English language. +of information available, is not always ​simple oneFurthermoresystems 
- +consisting of cameras ​in a  xed position present obvious issues ​of robustness 
-  * Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]]Marco Dorigo, Eliseo Ferrante, Manuele Brambilla (IRIDIA) +and exibility. 
- +Multi-robots ​systems can provide an interesting mean to overcome this is- 
-===== Kaleidoscope:​ Creating temporal motion patterns ​in a swarm of robots ​===== +sues. Robots navigating ​in the enviroment can change their position as a result 
- +of changes ​in the enviroment or in the overall system'​s objectiveA centralized 
-In swarm robotics, agents are programmed ​in such way that local actions and simple interactions among agents ​result in complex, swarm-level dynamicsAt present, the design of swarm robotic ​control systems is more of craft than a sciencemainly because significant design patterns are still to be identified ​and studiedThis project aims to discover and study temporal patterns in robot motion, and subsequently to encode them into reusable ​design ​patternsEach robot is assumed ​to possess a limited set of capabilities,​ such as the ability ​to change body color and to perceive other robots and their  +control ​solution for these systems is still not desirable oneas it introduces a 
-colors in short range. Individual controllers are derived from very simple but powerful mathematical model. The work of the student will be to code and analyze robot controllersboth with simulated ​and real robotsThe most important required skills are a good knowledge of C and C++ and no fear of mathematics. The working language is English. +single point of failure ​and it can su er from performance issues. 
- +The Swarm Robotics paradigm o ers a valid approach ​to the design ​of a mul- 
- +tiple camera systemIn this project, we want to study the possibility ​to develop 
-  * Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]],​ Marco Dorigo, Carlo Pinciroli (IRIDIA) ​+control strategy that enables ​swarm of robots ​to position themselves into an 
 +unknown environmentmaximizing the area covered by their visual elds, while 
 +relying only on their image processing system ​and on local communication.
  
 +Requirements:​ The candidates should be acquainted with C/C++ programming and have a
 +working knowledge of the English language.
  
 +  * Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]] and Alessandro Stranieri (IRIDIA)
  
 ===== Automatic fitness function definition in evolutionary robotics ===== ===== Automatic fitness function definition in evolutionary robotics =====
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 * Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]],​ Marco Dorigo, Vito Trianni (IRIDIA) ​ * Contact: [[http://​iridia.ulb.ac.be/​~mbiro|Mauro Birattari]],​ Marco Dorigo, Vito Trianni (IRIDIA) ​
 +
 +
 +===== Evolution of Modular Controllers for Simulated and Real Robots =====
 +
 +The goal of this master thesis is investigating how modularity in a robot controller can influence the quality of the behaviours obtained through artificial evolution.
 +Similarly to the nervous system that can be divided in central and peripheral, the project will study a modular architecture for neural network controllers. The peripheral modules encode the information coming from the sensory subsytems or going to the motor apparatus. The central system encodes the behavioural rules that map sensations to actions. The project will study methods to develop the peripheral modules by maximising the information transfer from the sensory input and to the motor output, on the basis of measures derived from Information Theory.
 +The project will involve experimental activities with both simulated and real robots, and will investigate both individual and collective behaviours.
 +
 +Required skills: The candidates should be acquainted with C/C++ programming and have a working knowledge of the English language.
 +
 +* Contact: [[http://​iridia.ulb.ac.be/​~vtrianni|Vito Trianni]], Marco Dorigo (IRIDIA) ​
 +
  
 ===== Simulation et optimisation de trafic routier ===== ===== Simulation et optimisation de trafic routier =====
 
teaching/mfe/ia.txt · Last modified: 2024/07/01 16:15 by stuetzle